VR – Project Whitecard https://go.projectwhitecard.com Defining my reality. Wed, 11 Sep 2024 16:16:01 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.1 DoVille https://go.projectwhitecard.com/portfolio/doville/ https://go.projectwhitecard.com/portfolio/doville/#respond Mon, 05 Dec 2022 17:17:04 +0000 https://wordpress.projectwhitecard.com/?post_type=portfolio&p=4614 DoVille, by Project Whitecard Digital, is a virtual reality application created specifically to have a positive effect on cognition. Using cutting-edge research, we have crafted a platformer in VR to be distributed on the self-contained Oculus Go. Doville is a first-person immersive ‘trip,’ meant to be played regularly, in which whodunnit capers, mini-games, and a tracked user program, borne out by real research, all contribute to create a positive benefit with repeated use. While still remaining a fun VR experience for everyone, we have created a prototype with the experienced team at Project Whitecard Digital.

DoVille builds on the team’s groundbreaking work with interactive VR (a province-spanning teen driving simulation), and has engaged scientists over the last year to provide direction. The team believes we are at the forefront of shaping VR’s effects to facilitate an increase in hippocampal brain volume, which has fascinating potential and proven benefits.

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Street Sense https://go.projectwhitecard.com/portfolio/street-sense/ https://go.projectwhitecard.com/portfolio/street-sense/#respond Thu, 31 Mar 2022 16:23:06 +0000 https://go.projectwhitecard.com/?post_type=portfolio&p=4925 Driver training is an important part of getting new drivers or those new to B.C. on the road. Street Sense is a joint collaboration between ICBC, the Province of British Columbia, TELUS and Project Whitecard. It is funded through the Province’s Strategic Investment Fund. The Street Sense software (Apple, Android, VR, PC) is designed to help new drivers become familiar with their surroundings and identify potential dangers. The program also helps to teach hazard-perception techniques that can be used to avoid accidents. By increasing awareness and understanding of how to safely share the road, driver training can help make our roads safer for everyone.

For more information, visit the official ICBC website.
https://www.icbc.com/streetsense

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DRIVR-X VR SAFE DRIVING PROGRAM https://go.projectwhitecard.com/portfolio/drivr-x-vr-safe-driving-program/ https://go.projectwhitecard.com/portfolio/drivr-x-vr-safe-driving-program/#respond Tue, 03 Aug 2021 20:55:00 +0000 https://wordpress.projectwhitecard.com/?post_type=portfolio&p=4490 Launched in Manitoba and Saskatchewan!
DRIVR-X: is a full-body virtual reality experience that has efficacy for young people in the transfer of skills in avoiding distracted, impaired and speeding situations on the road. Using entirely new approach to virtual reality, the user moves from standing in a social situation to sitting in a mock-up of a jeep which one can actually drive. Not only is this type of driving a first in VR, the complexity of the characters who meet your gaze and interact is also a VR first.
Project Whitecard is very pleased and honoured to undertake such a project with Manitoba Public Insurance.
DRIVR-X is touring schools in Manitoba for at least the next two years!

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Northern Lights Project https://go.projectwhitecard.com/portfolio/nothern-lights-project/ https://go.projectwhitecard.com/portfolio/nothern-lights-project/#respond Wed, 04 Aug 2021 19:57:29 +0000 https://wordpress.projectwhitecard.com/?post_type=portfolio&p=4454 The Northern Lights Project is a project completed at the Banff New Media Institute. It is available for viewing in the lower gallery as a 3D immersive CAVE environment. The Northern Lights Project features archetypical animals such as The Wolf or The Rabbit leading people on their quest through the spiritual landscape where animated characters and animal spirits roam the air, land and sea. The program is designed to appeal to a younger audience through the use of gaming technology and to fill a void in their cultural landscape.

Urbanites across Canada may soon have the opportunity to travel to historical aboriginal communities and experience the past without ever leaving the city. Winnipeg programmer, Khal Shariff, CEO of Project Whitecard, along with Rawl Banton and Jason Baerg, have created a virtual reality program called The Northern Lights Project in co-production with the Liminal Screen Program at the Banff New Media Institute.

The Project allows the public to explore and experience Canada’s aboriginal stories and their cultural connection to the Northern Lights all in local museums and classrooms. “This is an innovative way for kids to learn about Canadian culture using tools they are familiar with and enjoy using – video games,” said Khal Shariff.

The aboriginal community has also put its support behind the program. “The Northern Lights Project is good for our schools when we’re trying to teach culture.

There aren’t many companies that can produce this quality of animation about native culture,” said Leonard Standing on the Road of the Montana Tribal Administration in Hobbema, Alberta.

Khal Shariff  demonstrated the program as a Featured Artist at the Banff Summer Arts Festival and it is in the CAVE environment at the Jeanne and Peter Loughheed Building, Banff, Alberta Canada.

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CHEVRON AUGMENTED REALITY https://go.projectwhitecard.com/portfolio/chevron-augmented-reality/ https://go.projectwhitecard.com/portfolio/chevron-augmented-reality/#respond Thu, 05 Aug 2010 16:02:55 +0000 https://wordpress.projectwhitecard.com/?post_type=portfolio&p=4581 Now available on Android…. Works best in Cherbourg.

“Chevron” is our codename for an AR Project ongoing in France. Project Whitecard programmed this augmented reality application with partners Biplan that allows visitors to view the old castle as it once was.


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A Q&A session follows:

Why did you choose to recreate Cherbourg of the seventeenth century?

“As part of events commemorating the 100th anniversary of Normandy,” says Lionel Guillaume, Agency Biplan audiovisual production, created by Antoine Allain 26 years ago. The castle, of which there are only a few traces remaining, marked the history of the city. “In 1689, Vauban wished to strengthen it: it was finally destroyed in order not to provide refuge to the enemy.”

What is augmented reality?

“It’s a process, using a Smartphone or a digital tablet, which allows viewing a virtual project in its real environment . By a compass and calculation of slope, the user can reveal the Chateau Cherbourg by medieval effect superimposed on the real. This technique significantly increases the value of visiting a city.”

How does it work?

It’s simple. Once located at one of the points provided, the user points his Smartphone as if he wanted to take a picture. The castle, moat, battlements and doors appear before the current buildings and streets. The 7 points are the swing bridge, parking Notre Dame, three locations in the Rue des Portes, and the statue Napoleon Street Square Tower.

Who is behind this project?

The agency Biplan, more accustomed to the documentary industry, wanted to diversify and has developed this project for 2 years. Biplan collaborated “with the Canadian company Project Whitecard , based in Winnipeg, as part of innovative French-Canadian collaboration.” The project has received support from the Regional Council, the Ministry of Culture, the European Union (ERDF Project) of Your Pole, OSEO, Normandy Tourism, and the National Research Council of Canada.

What is the historical basis?

The designers have used old engravings and images are based on the work of historians Laboratory Trame, University of Picardie, who specialize in medieval castles in northern France.

How will this project launch?

Available on Smartphone and on digital tablet devices by the end of summer, with free application. But also to the Tourism Office, a partner who will ensure the promotion and dissemination. Guillaume Hame explains: “We propose in three formats: on our website in late May, a downloadable mobile application and a kiosk at the Tourist Office. Biplan hopes to have the same type of controls for cities and foreign countries, including South America.

Information: the agency Biplane, 8 rue Bondor, tel. 02 33 93 60 00, and the Tourism Office, Wharf Caligny, tel. 02 33 93 52 02. Project Whitecard North America 1-855-269-0718.

Le Cherbourg médiéval en réalité augmentée

vendredi 15 avril 2011 Khal Shariff, de Project Whitecard, testent pour la première fois l’application en conditions réelles. L’agence vidéo Biplan et la société canadienne Project Whitecard ont créé une application Smartphone innovante. Et le château de Cherbourg apparaît… Pourquoi ? Comment ?

Pourquoi avoir choisi de recréer le Cherbourg du XVIIe siècle ?

« Au titre des événements commémoratifs du 1100e anniversaire de la Normandie », répond Lionel Guillaume, de l’agence de production audiovisuelle Biplan, créée par Antoine Allain il y a 26 ans. Le château, dont il ne reste que quelques traces, a marqué l’histoire de la ville. « En 1689, Vauban souhaitait le fortifier : il a été finalement détruit pour ne pas servir de refuge à l’ennemi ».

Qu’est-ce que la réalité augmentée ?

« C’est un processus qui permet, à l’aide d’un Smartphone ou d’une tablette numérique, de pouvoir visualiser dans son environnement réel un projet virtuel ». Par un système de boussole et de calcul d’inclinaison, l’utilisateur peut se délacer dans le Cherbourg médiéval par effet de surimpression sur le réel. Cette technique augmente sensiblement la valeur ajoutée de la visite d’une ville.

Comment ça marche ?

C’est simple. Une fois situé à l’un des points prévus, « l’utilisateur pointe son Smartphone comme s’il voulait prendre une photo ». Le château, les douves, les portes et les mâchicoulis apparaissent devant les immeubles et rues actuelles. Les 7 points sont le pont tournant, le parking Notre-Dame, trois endroits de la rue des Portes, la statue Napoléon et la rue Tour Carrée.

Qui est à l’origine de ce projet ?

L’agence Biplan, « plus habituée aux documentaires industriels », souhaitait se diversifier et a développé ce projet depuis 2 ans. Biplan a collaboré « avec la société canadienne Project Whitecard, basée à Winnipeg, dans le cadre de projets innovants franco-canadiens ». Le projet a reçu le soutien du Conseil régional, du Ministère de la culture, de l’Union européenne (Projet Feder), du Pôle Tes, d’Oséo, de Normandie Tourisme, et a coûté 150 000 €.

Quelles sont les bases historiques ?

Les concepteurs sont partis des gravures anciennes et se basent sur le travail des historiens du laboratoire Trame, de l’Université de Picardie, spécialisé dans les châteaux médiévaux du nord de la France.

Comment sera diffusé ce projet ?

Sur les Smartphones et tablettes dès la fin de l’été, avec application gratuite. Mais aussi à l’Office du tourisme, partenaire, qui en assurera la promotion et la diffusion. Guillaume Hamel, son responsable, s’explique : « Nous le proposerons sous trois supports : sur notre site internet fin mai, sur une application mobile téléchargeable et sur une borne interactive à l’Office du tourisme ». Biplan espère avoir des commandes du même type pour des villes et pays étrangers, notamment l’Amérique du Sud.

Renseignements : à l’agence Biplan, 8, rue Bondor, tél. 02 33 93 60 00, et à l’Office du tourisme, quai de Caligny, tél. 02 33 93 52 02.

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